Friday, 29 June 2012

awwwww man :( i wanted to do alot more for this blog but am weighed down with free lance work and stuff at home. but now worries here is a little sneaky peak at sum of the freelance im doing on a new ipad game
he is only 1200 poly and is a rock troll :D more will follow.
ps. not even sure if im aloud to post this but my blog is empty and its a cool little model so what the hell XD

Friday, 1 June 2012

Update time is here again tralalalala.
 Not much to update on only that finally my web seems "fixed" i say as my connection probably dies again. but any whooooo's here is the steam punk assassin robot thing so far alot more detail to be put on him and the rest of him (im sorry i was busy :P ) so far im up to 1400 polies but that's cool plenty left to play with before i bring him in to zbrush and give him some awesome scratches, decals and all that jazz(hmmmm i think i will try fit the writing all that jazz on him some where ha ). 

But  a quick run through of what i have done so far. 
The main body Armour is made out of 2 separate planes and use the edge flow technique in 3ds max to form the main shape. the cogs are cylenders with extrudes on everyother poly on the out side edge. Each back bone is made from a box and a plane to make them ringy things. hydrolics are simply 2 cylinders one smaller than the other. Well looks like the render is done so i wont waste any more of ur time typing all this up and making u think its important when its not its just me wasting time while i render :P . 

P.s. I know what your thinking either i type super fast or my render is slow. its a little from column A and a little from column B 

P.P.S. This is the 3rd time i had to model this due to pc crashing